Games are a little tougher to judge, because frankly I play a lot of games that I don't finish, but often I don't finish them like, at all. And not finishing a game is sometimes part of how you assess it, right? If the game didn't draw me in enough to get me to play it through, that says something about the game. Or it could, at least.
Anyways, I did put together a list of games that I think is pretty representative of the new gaming experiences I had this year. Obviously I also played a ton of tried and true games as well, Rocket League, Recettear, Raft... probably some games that don't start with the letter R as well. And I'm withholding judgment on a few games that I dabbled in, but don't have a full opinion on yet. So if you saw me playing Escape Academy for 12 minutes with Chip that one night, sit tight, we're not settled on that game yet.
This year's games list is right below, with a #1 I would've never guessed!
- Resident Evil - I've given it a full review previously, but suffice it to say, the Resident Evil experience was a delightful one. Hopefully this year I actually follow through on my claims to want to play more of them.
- Hades - A great recommendation by my brother, Hades was competitive for the top slot. I still haven't come close to finishing the game, but one of the great things about Hades is that you can play as much or as little as you want at a time. It's always there for you to dip in for 5 minutes or luxuriate for 5 hours.
- Dead Rising Deluxe Remaster - If it were the first time I went through the game, it'd probably be #1 on the list. But it's mostly just a freshened up version of the original, with updated graphics and some (admittedly crucial) quality-of-life upgrades. Another great time, and I'm glad to say that the top three games were all streaming experiences.
- Helldivers 2 - I would've liked for Helldivers 2 to be even higher on the list, but at this stage in my gaming life (and regular life), I have a bit of trouble trying to rally a full squad to even purchase the game, let alone play it together. It's still an amazingly good time, it just didn't crest into that upper echelon.
- Half-Life: Opposing Force - My favorite of the three Half-Life games I played this year. There were a lot of cool stretches in the game, like an underground monster-riddled labyrinth, a point-to-point tactical advancement through a storage facility, or the final boss battle, where I totally realized right away that those lasers were important, and not just decorative.
- The Break-In - This is almost an incomplete rating, because I'm sort of hoping (against my better judgment) that the game will continue to get updates. Right now it's fun and quirky, kind of a mix between Payday and Phasmophobia, except less serious than either of those games. But it seems like it's got a lot of as-yet-undeveloped design space, and I'm hoping it's not another of those early access games that never actually gets fully completed.
- Half-Life: Blue Shift - It's a quick final foray into the Half-Life realm, in an adventure that feels human and self-contained. I liked it a lot.
- Papers Please - I only had one real sit-down session with this game, but after about two hours I do think I have a sense of what the game has to offer. It's a fun, interesting experience, but I'm not sure that it's something I'd be willing to put in the time it would take for my brain to pick up on all the necessary details to execute the game well enough to 'win.'
- Football Manager 2024 - I was delighted to get the game for free, as Chip and I have been fiending for another "GM in the same sporting world" opportunity. We used to do the same in playing older versions of FIFA and NCAA College Football and Madden, and the hope was to rekindle some of that magic. It's fun, but it's incredibly complex. And for a guy who isn't exactly deeply-versed in soccer parlance (since, you know, I call it soccer), the game is pretty heavy. Still, I've enjoyed it, and will likely keep playing.
- Half-Life - The premise of Half-Life is really cool, and the way it tells a story through active gameplay is really innovative. There are only a handful of moments where you lose control of your character. But, it still suffers from some old-school control difficulties, an issue exacerbated by some obnoxious jumping puzzles, especially in the alien world segments of the game. Plus the final boss was just a pill. It was good, and I'm glad I played it, but the expansions were better.
- Secret of Mana (2018) - This game has been an interesting playthrough so far (I haven't quite beaten it yet). There are quirks about it that I had forgotten, like some of the slow travel nuisances in the mid-game, and the relative uselessness of magic unless you grind like crazy. But the story is still really fun, the music is great, and it's fun just how many bosses there are to fight. Now that I think about it, not a bad idea for some D&D inspiration.
- Zen Chess: Mate In One - This is one of those games that just is what it says it is. After watching Queen's Gambit, I dove into my Steam library to see what sort of chess-related games I had, and this is a simple puzzle game where (predictably) you try to find a mate in one move. It's uncomplicated, but a good time.
- N++ - The newest iteration of the classic "N" flash game, it's basically just another round of puzzles for your stick figure ninja to traverse. It's perfectly fine, but there's not a lot of space left to explore with this premise.
- Train Valley 2 - A lighter version of the original, but still not the relaxing train-management experience I was hoping for. Still, as far as puzzle games go, it was alright.
- Train Valley - The simpler and less forgiving original, but not a bad little puzzle game.
- Barro - An utterly simplistic racing game. It's fine that it exists, but it seems more like a proof of concept than an actual completed product.